I have texture that is a 100x300 rectangle (the texture is horizontal stripes) and I want to curve and wrap that texture into a ring pattern so it look like the rings of saturn. Problem is, when I take my rectangle and spin it, the texture doesn’t stay “mapped” to the original rectangle, but instead covers the ring like one big object. My stripes are still horizontal instead of circles. How can I “stick” my texture to my rectangle (or otherwise accomplish my goal).
Thanks.
One “easy” way (and the best?) is to make a texture of a top
view of the rings with a transparent background in TGA or PNG format
This wai it’ll fit easily in the circle object
Bye
António
If you use the Gimp program, there is a filter in the distorts menu for polar coordinates (similar to Photoshop’s rectangular to polar effect).
This is the method that I would use.
Confusing, I asume by rectangle you mean a plane, and texture you mean image. And they’re both 100x300.
If that’s the case, in material buttons, turn on UV instead of ORCO. That will map the image texture to each of the new planes just as you mapped it onto the original, but it won’t give you circles, it’ll give you a deck of cards with stripes on.
Better… use curves to make the ring instead of spinning a plane. Then use the ideas above to put an image texture on it. Or, use a wood procedural set to ‘ring’.
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