Spinning Icecream material


In last my topic I resolve fluid simulation of two fluids. Flip Fluid or internal doesnt work with two fluids so i decide that is possible maybe to do with procedural texture mapping:

I need simulate spinning icecream. Simulation is done, but i need make two flavours of icecream. Chockly and Vanilla. Is any possibility mapping gradient ramp when the result will something like this?


So the Inflow of simulation was a star and when you spinning it, the result is like on the image.

Thank you for some advice. :slight_smile:

try to use the screw modifier to make a shape then add a simple deform modifier

happy bl