After a number of false starts I’ve got something I’m reasonable happy with, Although I’m a bit stuck on how to get the camera changing direction smoothly. Any advice on improving the camera flow would be very welcome.
That looks nice. I think your camera problem stems from having too many key frames over such a small amount of time, or perhaps you keyframed the camera movements one right after the other and it got sharp cuts in-between. In either case, try getting rid of the key frames between the start of the turn and the final (goal) position of the camera. Instead of adding in more keyframes (except for defining the effect) try adjusting the IPO curve of the camera turn to get it faster at the beginning and slower at the end. To do this, you have to go into the “Select Individual Point” (TAB, I think) mode and move the arms for each point.
Nice for a first effort. Hell its nice for my fourth or fifth effort. How did you make the music. Did you download an and already made sample or did you use some type of sequencer. I think that one part of blender that is neglected is audio. We here are so visual.
I think your camera problem stems from having too many key frames over such a small amount of time
The changeover from horizontal to vertical camera movement suffered from a vicious cycle of fiddling! I will have a go removing the extra key frames and adapt the curve instead. I think I fiddled because the curve had beizer nodes, causing the camera to slow to a halt before it started reversing and rising - looked odd :-?.
How did you make the music?
My wife wrote the score in Musicator (our ancient 1993 version! - still works…sort of). I exported it as a MIDI file and ‘rendered’ it to wav. The video and audio were assembled with EditStudio and exported as 1/4 PAL in wmv9 format.