xeonow
(Xeonow)
November 11, 2019, 10:44am
1
Hi guys, hope you can help me. I would like to model a window frame and my first thought was to use a spline and a profile. on the first look it looks ok, but in the inner edge there are some problems in the geometry.
any ideas how i can make the inner edges “merge together” or something like this?
converted to a mesh it looks like this:
thx for your time!
It would seem your Frame curve has too many points. It really shouldn’t have any other than at the corners.
xeonow
(Xeonow)
November 11, 2019, 12:35pm
3
the frame is curved on the top
if i reduce the resolution to 1 the corners are fine. i can convert to mesh and bevel the uper edges by myself, but i guess its not the best way…
resolution 1:
this is the result i would like to archive on the downside of the frame
but the upside looks then like this:
but should look like this:
Nono, just make the sharp corners a Vector handle, and put Vector handles around them as well. Segments between Vector handles won’t be subdivided.
Format64
(Format64)
November 11, 2019, 12:53pm
5
Handle types affect resulting geometry:
In this example both curves have similar profile but one on left has end handles set to Vector.
profile_vector_handles.blend (176.9 KB)
Also you can enable fireframe overlay to see how geometry gonna look like without converting to mesh.
xeonow
(Xeonow)
November 11, 2019, 12:56pm
6
thx! i also got the tipp to view the model in the wireframe mode.
now i understand what the problem is.
yes i can solve this with the vector and a lower resolution!
thx guys!!