Spline and Bevel Problem in the inner edges?!

Hi guys, hope you can help me. I would like to model a window frame and my first thought was to use a spline and a profile. on the first look it looks ok, but in the inner edge there are some problems in the geometry.




any ideas how i can make the inner edges “merge together” or something like this?
converted to a mesh it looks like this:

thx for your time!

It would seem your Frame curve has too many points. It really shouldn’t have any other than at the corners.

the frame is curved on the top


if i reduce the resolution to 1 the corners are fine. i can convert to mesh and bevel the uper edges by myself, but i guess its not the best way…

resolution 1:



this is the result i would like to archive on the downside of the frame
but the upside looks then like this:

but should look like this:

Nono, just make the sharp corners a Vector handle, and put Vector handles around them as well. Segments between Vector handles won’t be subdivided.

Handle types affect resulting geometry:

In this example both curves have similar profile but one on left has end handles set to Vector.

profile_vector_handles.blend (176.9 KB)

Also you can enable fireframe overlay to see how geometry gonna look like without converting to mesh.

thx! i also got the tipp to view the model in the wireframe mode.
now i understand what the problem is.
yes i can solve this with the vector and a lower resolution!

thx guys!!