I created a tail for a T-rex using a Spline IK. But when I attached it to the pelvic bone, the first bone in the tail doesn’t stay firmly attached to the pelvis It strays a bit. The curve itself stays attached to the pelvis, but the bone is wandering a bit off of the curve.
Is there a setting somewhere that I’m missing? What’s odd is that when I select the Chain Offset option in the Spline IK panel, the straying goes away, but the tail is pointed 90 degrees to the side.
Thanks for the replies. According to Aligorith’s link, the bone which anchors the curve needs to be in a separate armature. I’ve got it in the same armature as the rest of the rig. I’ll see if that fixes it.