for a while I have been trying to use Blender’s new Spline IK rigging with bad results. When the curve is placed with hook bones, (as the only one tutorial I could find about this suggests) The curve disappears also does the bones that are put into the Spline IK constraint and the mesh that the bones envelope does.
I am wondering if there are any other tutorials on the new Spline IK constraint?
an important thing i’ve found only from experience is to keep the origins consistent - the origins of the mesh, the curve, the armature, the hooks/hook armature, should all be in the same place. also, i find that it’s always necessary to snap the first control point of the curve to the curve’s origin.