Ok, now I understand how to use paths to create complex cables/wires and other stuff, it is time to move onto some of the more complex functions of splines. I am very familiar with the process in other applications.
What I have done, is I have taken two NURBS circles bent them both equally and now I want to skin them for part of a sword hilt that I’m working on. But it won’t skin it. I’m guessing that there is something else that I need to do first? One thing I figure I need is to somehow create some segments to connect the two peices together but I can’t seem to extrude points for some reason. I was wondering how to accomplish this? From what I remember, you need 4 connecting segments in order to skin a nurbs model. At least that is the way it is done in Max. Any tutorials or info on this subject would be very helpfull. Thanks.