fluid (standard simulation values) in a cubic domain rendered with caustics and a nice water material (yafray because I didn’t find any way to render caustics in blender internal)
http://www.lastfuture.de/temp/splash.mov
edit: and on youtube (sucky quality though) http://www.youtube.com/watch?v=HE6jWNiecoI
what do you think? I think I’m gonna save me that water material …I didn’t use the right IOR though. 1.20 instead of 1.33 which water usually has I guess. Still looks pretty believable. Also the lighting is obviously wrong, but I found no way to make a photon light iluminate the plane other than passing through the water material and just duplicating it and having a spot with the same direction cast a shadow looked awkward. Any ideas?
Any comments would be greatly appreciated. Don’t be too critical though, it is after all just a test to get into blender and all the new stuff after having last used it in 2004.