Hi. I was wondering if it might be possible to split one object into two objects (or otherwise modify meshes) in game. I’m not worrying about specifics of how to calculate where to cut which edges, what I want to know is if it’s possible to move/create/remove vertices and if I can have the result become multiple separate objects.
If anything like this, or like part of this, can be done, I’d like to know. Yes, I realize that I would need python to do anything of the sort, that’s not an issue. Any relevant commands that can be thrown my way would be great.
Also, if it’s possible to modify instances without modifying the original (create a new mesh object), that’d be better, but isn’t absolutely necessary.