split polygon

In maya, you can split a face using the Split Polygon tool. How would you do this in blender?

sorry for all the questions at once, guys. Thanks a ton to those of you that have responded to my earlier posts.

Dante

what does the split polygon tool does?

You can always try Subdivide (W, 1), but that’s probably not what you want.

There’s also Ctrl-T which triangulates the quads.

Martin

The split polygon tool will basicly split a face between two user-defined points on two different edges on one face.

No tool exactly like that in blender ( I think ). I recall seeing a script to do it when you selected 2 points and pressed a button. I might be able to dig it up. I have a lot of junk scattered around to look through though…Search around maybe?

https://blenderartists.org/forum/viewtopic.php?t=1912&highlight=rustyknife
This tool can cut polygons.
viktorivar

i dont speak italian. :slight_smile: What do I need to run this script?

Thanks

does anyone know how you can adjust the direction the face is split with this script?

http://babelfish.altavista.com/babelfish/urltrurl?tt=url&url=http%3A%2F%2Fwww.kino3d.com%2Fblender%2Farticle.php3%3Fid_article%3D15&lp=it_en

Broken english, but may help anyway.
viktorivar

it doesnt say how to change the direction in which you can split faces…

rusty knife is more akin to the lightwave bandsaw. if you select two faces, it will slice a new edge along those two faces. It’s more predictable when you select a whole row or ring of faces that goes all the way aound the model.

Theres no polygon split tool like Maya’s in Blender. I’ve used Maya and Lightwave.
If you want something like that, Wings3d is worth a look. Wings3d seems to have a lot of things that are missing/not included in blender.

I think that the main point is…even if you use a tool like this in Maya or Wings.(a knife tool), exporting a mesh like that into blender will leave you missing all of the five verticed faces. The rusty knife script, while it is a useful tool, has it’s limitations.