This might seem basic, but I couldn’t find an answer in google or anywhere…
I wanted to know if there is a way to do the following in blender (I have seen it done in Maya):
-a person can focus in on the edge of a polygonal face
-they can place a vertice anywhere they want along the edge of the face, and the vertice will become PART of that edge
- then they can put another vertice on a different edge of the same face
- both vertices become connected to one another with a new edge that is created between them
in that way, the polygonal face has been split in two by an edge created inside of it.
I HAVE contrived a way to do this in blender, but it is VERY slow and unnatural. If there is a quick way to do this, it will defenitely increase my efficiencey.