This might seem basic, but I couldn’t find an answer in google or anywhere…
I wanted to know if there is a way to do the following in blender (I have seen it done in Maya):
-a person can focus in on the edge of a polygonal face
-they can place a vertice anywhere they want along the edge of the face, and the vertice will become PART of that edge
then they can put another vertice on a different edge of the same face
both vertices become connected to one another with a new edge that is created between them
in that way, the polygonal face has been split in two by an edge created inside of it.
I HAVE contrived a way to do this in blender, but it is VERY slow and unnatural. If there is a quick way to do this, it will defenitely increase my efficiencey.
You kinda have to have the lines in the adjecent polys too, cuz when you split an edge you split the polys on both sides of it. Other wise you could end up with a tear at that spot when you render.
Actually I have one more important question regarding the k-tool
Is there a way to make a cut from a corner, beginning with the vertice that is already there -and NOT creating a NEW veritce?
I tried that and it doesn’t seem to work. I think that it puts the vertices just far enough away from one another that you can’t ssimply ‘rem doubles’.
For now I’m stuck with the inefficient process of having to place the cursor where the permanent vertice is, then merging both vertices at the cursor…