Splitscreen multiplayer window resizing problem


So my brother and I have made this space ship game with split screen multiplayer and it seems to work fine in blender. My problem happens when the game is exported as a runtime. When the window is maximized, the player screens stay the same small size.

I am using the script and method from this tutorial http://www.tutorialsforblender3d.com/Game_Engine/Viewports/Viewport_2.html

Images attached

I’m using Blender 2.49

Blendfile at http://mrcheesel6.co.cc/Space%20Craft.zip

Note: Player 2 is controlled by a game pad. And don’t mind the floating HUD pieces as I just took them from an overlay scene and deleted it as it was causing other problems.


Have you started n fill size mode?

Have you started n fill size mode?

Thanks for the reply Monster.
If you mean in complete full screen mode, no I haven’t as I wasn’t aware you could do this, ALT-Enter never seemed to work. Your question promoted me to search for a way and I found it. Although not quite the full screen view I was hoping for its a lot better than before:yes:.

For others with the same question, all I needed to do was create a batch file for this and run the game from it. To do this, make a new notepad document. Add this: YourFileNameHere.EXE -f ,then save as a .bat file.

other info in this thread: http://blenderartists.org/forum/showthread.php?t=109753


I asked this question, because I do not think that the current scripts check for changes in the screen size.

The splitscreen size must be set by the script. If you change the game window the the splitscreen size should be updated to fit into the new size. Otherwise it will remain with the dimension from the last script run.