I have 2 probably simple questions (not related):
When I split some geometry off of an object in Edit mode, how can I make it a new object? As of now it separated but only in Edit view, so when I apply a material they both (these two new objects) inherit the same properties.
When you create a model, you can cycle thru the various views and turn off perspective (5), this helps for selecting vertices etc. But, what if I rotate an object, and it’s in a weird angle, I’d like to view it straight on so I may better edit and select… since I’ve rotated the object it’s no longer faced up with the various straight-on views. Is there any way to view your model straight on? As of now I try to line of my view manually so I can do so.