I’m real new to Blender so go easy on me!, currently using 2.49.
I have a large landscape made from 1 mesh, also ‘objects’ are placed on the mesh like tree’s etc. etc.
I wish to use this scene in a pc project but I need to cull what gets rendered.
My solution to this is to “somehow” cut the landscape up into 3d cubes and export all the vertices/textures within each as a separate object. Then I can simply check “if cube 1 is on screen render all it’s contents” and so forth. This would be a lot more efficient by having the landscape cut up into zones.
My question is how the heck do I do this in Blender?
Any help appreciated