Spoky and dusty.

A spoky and dusty attic, with a lot of cobwebs (don’t like spiders). Cobwebs made with an alpha texture, a give away from Gleb Alexandrov.
To bad the fire has gone out, did not get the simulation to work. Have to take some more tutorials on that.
Blender and Cycles render and volumetric light.

Looks cool. A bit cartoony?