Hello Blender Artists! 
I’m excited to share my latest 3D model of a sport watch, created entirely in Blender. My goal was to achieve a realistic design, with detailed modeling, proper shading, and accurate materials. I focused on achieving a clean topology and using efficient PBR materials to enhance realism.
Features of the Model:
Software Used: Blender 3.x
Render Engine: Cycles (Eevee compatible)
Textures: PBR 4K Textures
UV Mapping: Properly unwrapped for texturing
Modifiers Used: Subdivision Surface, Bevel, etc.
Feedback & Suggestions:
I’d love to hear your feedback! Let me know how I can improve the modeling, texturing, or rendering. Any tips are highly appreciated!