Hi all,
I’ve been trying to make a light setup that works in a similar fashion to the spotlights in 3dsMax. In doing so, I discovered that my spotlights were not casting shadows in the direction that they are pointing. It’s as if the light itself is being cast in the appropriate direction, but when it comes to shadows, it behaves more like a point light, with light rotation having no bearing on the direction of the shadow casting. I get the same result with area lights. I have tried both adjusting the light gizmo, as well as directly rotating the light with the same results. Here are a couple of screenshots:
As you can see, the light orientation changes, but the shadows do not. Any ideas? Something obvious I’ve missed? I am using the new Blender 2.91
Thanks!
Simon