My scene has a few spot lights shining into cone-shaped fog volumes. The spot lights do use an IES profile node. I’ve noticed a much better result on the fog volume rendering when in CPU only mode. Here are my settings, is something incompatible with GPU rendering?
Blender 2.8 Feb 20th release
Win 10 Pro 64bit
With the exception of CPU/GPU rendering no settings were changed between the images below:
GPU & CPU