My scene has a few spot lights shining into cone-shaped fog volumes. The spot lights do use an IES profile node. I’ve noticed a much better result on the fog volume rendering when in CPU only mode. Here are my settings, is something incompatible with GPU rendering?
Render settings:
PC specs:
Blender 2.8 Feb 20th release
Win 10 Pro 64bit
i7 3770k
1080 Ti
With the exception of CPU/GPU rendering no settings were changed between the images below:
CPU only:
GPU & CPU
GPU only: