Spreading Texture across objects?

I’ve been using blender for a few years now and I love it.
But, there is one thing I was able to do in 3D Max that I can’t figure out in Blender.
And it should be simple.

I want to take a bunch of boxes and stretch an image across them.
Here is a video clip I did a few years back in 3D Max:

I’ve tried a bunch of different settings under map input;
Glob, Object, Win, etc…

The few that allow me to stretch an image across the boxes don’t give me the same effect.
The image does not follow the box that is it on.

Hope this makes sense.
If not please let me know and I’ll try to explain it better.

You might be able to pull that off with the particle system and UV split. But it is only billboard, not cubes.
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Billboard_Animation

I also wrote a script just for that kind of work. It was a dual script, however. From after effects it would take a final video output and create a bunch of little renders that were one segment of the grid. That was written in JSX and produced a series of MOV files with the grid position in the name like (myvideo_1x1.mov). Then, in python I wrote a script that would create a grid of cubes and map each one of those video files to a single face of each cube.