Hello all, I’m in the process of trying to make a model of Spyro the Dragon but I have some questions on wether or not I’m going about this correctly.
Looking at the image labeled SpyroHead3, I created his head using 4 pieces put together and made in sculpt mode. Is there anyway I can get them to mesh together so that they’d look like one object?
I’ve tried to just pull extra…mesh from the head itself in an attempt to make his horns and head spikes like how I did with his snout. It failed horribly and when I tried to smooth it out, it only tried to warp back into the head. Making two horns from two cubes were the only way I could see my model reach the look I want it to look.
I’ll post more pics later, there’s still some questions that I need answered.
EDIT: Ah, here’s the real problem. Why is it that when I render my body pic of Spyro his back legs look like sticks?