When working in Blender I try to maintain a scale of 1BU(Blender Unit)=1M(Meter) as this is most commonly advised in the forums. This gives me good results when working with Ambient Occlusion and simulations like cloth.
With Subsurface Scattering the scale parameter ranges from 0.000 to 1000.000 so there should be a lot of room to tweak you would think. But this is not the case when you maintain the 1BU=1M rule, I always end up tweaking the SS scale somewhere between 0.010 and 0.001. So you can imagine I feel a bit cheated out of a very large scope that the scale parameter has to offer. I cant make very subtle changes to my settings every little tweak gives me a large change.
So am I doing something wrong here, is the 1BU=1M a bad rule of thumb when it comes to SS or am I just missing something?