The purpose of this thread is to draw attention to a new feature slated for release in Blender 2.67, true subsurface scattering (sss). There are many threads discussing how to fake SSS, and some old information about the various methods that could potentially be candidates for a system in Blender.
But because SSS is now a target for the next release, we can now stop talking about this feature strictly in hypotheticals. SSS, I think, now deserves its own, current News thread, to make finding the latest information about it easier.
Here’s some recent information from Brecht about the papers he’s been referencing:
Implementing a skin BSSRDF (or several…)
Brecht mentioned SSS as a priority on the cycles roadmap (as noted in the developer meeting notes here):
You can see development targets for 2.67 here: