Stained Glass

Hello blender community,

I’m looking for some tips, pointers or perhaps a decent tutorial to create stained glass or at least light streaming in through a plane, the light being effected by the colours of the transparent texture image and casting a shadow.

I’m trying to do something exactly like the image in this thread and just need some help bringing my glass to life!

here is the image from the thread

Thanks !

i did some stainglass like that last year

pass a spot white light though some colored glass and it should show the colors on the floor !
easy to do with blender

but i have to find my files on this later if you need an example of this effect let me know!

happy 2.5

you can just use a image or texture applied to the lamp directly to create the color as well. that renders faster. I’m still working on getting light rays of the color, not sure if that is possible yet.

Yeah I saw your post, I really liked the effect if you could find a blend file as an example that would be a great help, mines looking rather murky at the moment.

I’ll try applying the colour to the spot lamp as well!

Thanks for the responses

If this is the look you are going for I can give you some pointers on how I got there…

youtube:
Stained Glass Future

i don’t know if the texture will affect the light but if you go in and make a plain voronoi texture and select col 3, you get a really beastin stained glass texture. use col 2 for a texture without the shadow. it almost looks like thats what they were going for

Sorry for the slight hijack jonesy.
@CMonson: Are the light rays affected by the textures color at all? From what I can see in the video they look more like just single color (for each window) spots. I suppose I need to recheck that old buffer lamp light ray tutorial, my dumb brain went and forgot it without my permission, eh, at least it remembered that if forgot it. :wink: Come to think of it that would probably give me more success then the ray-traced volume stuff I’ve been trying so far.

For mine it’s actually a couple shadow buffered spots with the predominate colors in the stained glass all shooting through a plane with holes cut in it to create some variance in the halos. Then I think I had one additional spot projecting the stained glass image on the floor. To my knowledge there is still no real way to create multi-colored halos from a single light source, so this seemed the best way to cheat it for my uses.

in 2,5 here is atst file i did some times ago

easy to do

happy 2.5

I can’t seem to get that blend file you’ve uploaded to work

i just re downloaded the file into 32155 and tested it and it works fine!

whah seems to be the rpoblem ?

happy 2.54

yeah, ricky I don’t have a problem with getting the lamp to have colored light. have done that multiple ways now. What I’m trying to do is color the ray’s as you yourself mentioned here, http://blenderartists.org/forum/showthread.php?t=166174&page=16

I started working with the buffer lamps as Cmonson said he used and encountered a little hiccup. I started a new thread for it jonesy so as to get out of yours. http://blenderartists.org/forum/showthread.php?p=1712465#post1712465

check out the other thread but sorry i dont go there usually !

better open a new post in NRK’s thread
other people might also help there

happy 2.5