I’m looking for some tips, pointers or perhaps a decent tutorial to create stained glass or at least light streaming in through a plane, the light being effected by the colours of the transparent texture image and casting a shadow.
I’m trying to do something exactly like the image in this thread and just need some help bringing my glass to life!
you can just use a image or texture applied to the lamp directly to create the color as well. that renders faster. I’m still working on getting light rays of the color, not sure if that is possible yet.
Yeah I saw your post, I really liked the effect if you could find a blend file as an example that would be a great help, mines looking rather murky at the moment.
I’ll try applying the colour to the spot lamp as well!
i don’t know if the texture will affect the light but if you go in and make a plain voronoi texture and select col 3, you get a really beastin stained glass texture. use col 2 for a texture without the shadow. it almost looks like thats what they were going for
Sorry for the slight hijack jonesy. @CMonson: Are the light rays affected by the textures color at all? From what I can see in the video they look more like just single color (for each window) spots. I suppose I need to recheck that old buffer lamp light ray tutorial, my dumb brain went and forgot it without my permission, eh, at least it remembered that if forgot it. Come to think of it that would probably give me more success then the ray-traced volume stuff I’ve been trying so far.
For mine it’s actually a couple shadow buffered spots with the predominate colors in the stained glass all shooting through a plane with holes cut in it to create some variance in the halos. Then I think I had one additional spot projecting the stained glass image on the floor. To my knowledge there is still no real way to create multi-colored halos from a single light source, so this seemed the best way to cheat it for my uses.