So I had the annoying bouncy collison thing that when you run into a wall you bounce off, thats OK I knew how to solve that. I had it countless times before, but this time its being stupid. So I have turned up the friction in DYN material settings and now the bouncing stops but I am now able to walk through building walls and boundaries:spin:.
Use ray sensors. You’ll need four of them (left right up & down), plus you might need to attach them to empty’s instead of the actual object. Can you use LinV with a non-rigid body actor?