Stalemate

Right,

So I had the annoying bouncy collison thing that when you run into a wall you bounce off, thats OK I knew how to solve that. I had it countless times before, but this time its being stupid. So I have turned up the friction in DYN material settings and now the bouncing stops but I am now able to walk through building walls and boundaries:spin:.

Any way of fixing this?

I’m guessing you’re using DLoc. Yes, it sometimes does that. I would use LinV for your movement.

Use ray sensors. You’ll need four of them (left right up & down), plus you might need to attach them to empty’s instead of the actual object. Can you use LinV with a non-rigid body actor?

Yes. LinV can be used as long as the actor is dynamic.

Yeh the LinV worked fine :smiley:

This forum is so good.

Glad I could help! :slight_smile: