the model already gives me that creepy feeling that the orginal art gave me,so you have captured that very nicely
like you say i think the feet are a little small at the moment, but by the time you have him in the pose you will be able to fix any problems right away.
Some minor texture tweaks are required to fix some stretching and I think I will add a few more layers in both the PSD file and the Blender texture layers.
mask I like.
but the legs, starting out so muscular, and then … suddenly after knees shrink and strech… I dont know. doesn’t look very good to me. maybe it could work, if you would bend and twist those legs in the end, make them more bony and not leg like…
that mask is getting scarier and scarier… excellent job!
what I was actually meaning about the legs, was something like this:
I’m very sorry about ruining the model, and discracing the original concept…
but I had extra couple of minutes, hot cup of coffee, and a little break going on here… so I just couldn’t help myself…
it is really cool, however i don’t like the nails, they are too plastic like, you shoud make them more organical, like @ndy’s tapper curves test (it’s in the feature test post)