Was bored this weekend, so I extended the BGLauncher a bit…
As always: some screenshots in the beginning…
Actually the main new feature is - beneath some bugfixes - that the program is now fully independent from the Publisher runtimes (because they are embedded in the exe ) but you can of course still use the external ones if you want.
The whole program with both Blender runtimes is only about 1,93 MB (the original size of the runtimes in the Publisher directory is about 3,43 MB)…Perhaps I’ll try to reduce the size so that you can also put the program on a good old disk, but that will take at least one boring weekend…
wow i didn’t know about this at all!
Im not on my computer though, when i get mine formatted i’ll download this straight on. thanks alot S_W!
nice work!!
Thank you all for your comments, as long as I have time and ideas, I’ll write some (hopefully ) useful proggys…
Btw if some linux users could help me to install a linux version beside windows on my computer, I could also try to make the life of linux users easier…
Fred_pyo, i don’t mean to go psyco on you, but I’m REALLY SICK OF PEOPLE ASKING TO “Set” YOUR FRAMERATE!!! OBVIOUSLY YOU KNOW NOTHING OF GAMES, OR YOU WOULD KNOW THAT THE FRAMERATE IS DERIVED FROM THE MACHINE YOU PLAY IT ON!!! WHY DO YOU THINK THAT NEW GRAPHICS CARDS ARE BEING MADE? IF YOU COULD JUST SET THE FRAMERATE THERE WOULD BE NO NEED TO HAVE A GOOD COMPUTER, IT’S IMPOSSIBLE!!!
It would be nice though to be able to limit the framerate to ensure that no matter how fast your computer is, it won’t mess up the physics and stuff. But this could only reliably be done in the source, and making the physics really act independantly from the framerate would be even better:)
Fred_pyo: To avoid any misconceptions: I can NOT implement a feature of setting a specific framerate, it’s only possible to limit the framerate (through the plugin for example) as saluk wrote…
Ok, ok!..
Don’t get all mad at me… I just PROPOSED that because you know… it’s annoying to play a game so fast that it’s… in the end… unplayable…
But well… will have to live with that…
BTW: pooba, I might not be as wise as our great Ton or many other blenderheads around here… but there are some really BASIC concepts that really fit into this little head of mine!
Hehehe…
Ah, so you just want to make sure it runs at the right speed on al computers? Yeah, this should be true, and it mostly is, but jumping is usually higher on slow computers because the object is in contact with the ground longer than on fast computers. But in general, the physics at least should be about the same speed on all computers.