I did know for example that with StandAlone player, it was not possible to use bpy library. But now , when experimenting with Collisions, the results can be different. First, it seems that the order in which the controllers are executed are not the same.
Hi raptor, I never tested this.
I’m using an interaction between the logic bricks, an assassin called logic nodes, which is not in development anymore, and I will try to introduce Eevee on the mix.
It’s getting things done at the moment
Have you tried marking the controllers that you want activating before others as INIT (?)
yes, i did. But even so, the result variates depending if it’s Standalone or Viewport. To more precise, the order of objects in HitObjectList is different with the collision sensor.
You trigger something, with colliding against an object with a property right?
The order of the colliding objects doesn’t matter. As only one have the property he will trigger the event.
i know that. The fact is : the objects i’m colliding with have the same propety. I just want to to give the importance to the last one. sensor.hitObjectList returns a list but obviously ordered different weither standalone or viewport player. Anyway, as long i detected the bug, it’s ok
I would recommend always running in the standalone player, since ultimately it is the runtime in which the game is exported to.