Standard Coordinates?

One of the problems that has kept me from accomplishing anything of any decent scale is the fact that I am unaware of Blender’s internal coordinates system.

I have worked with several different objects, including standard meshes, NURBS meshes, etc., and when manipulated, the coordinates do not seem to follow.

If there were a way to model such that 1 unit was 1 unit, regardless of local scale and rotation, I would be safe.

What am I missing?

Thanks.

Well, not sure if I can help you too much, since Blender isn’t a CAD program. However, here are a few hints:
Try to make sure that when you create an object, you are in Top View. This means that the coordinates of the object will be aligned to those of the world.
Press N to bring up a box with details of coordinates etc.
Holding Ctrl during manipulating will move things by 1 unit (or possibly 0.1 unit or 10 units - it depends how zoomed-in you are!).
Holding Shift while manipulating allows for very tiny movements.

A couple of ways:

  1. In the n-key pop-up you can display local or global coordinates.

  2. Pressing ctrl-a applies the local size and rotation to global values.

  3. When rotating or scaling a mesh do it in edit mode rather than object mode and place the object center at 0,0 – the your local coords will always match the global coords.

GreyBeard

That’s kinda what I had figured, but I wasn’t certain. Thanks for the response!