I’ve made a short particle simulation, baked it and used the Time IPO to freeze it in place. The only problem is, the particles are of a definite size and I can’t get Size or E_Size IPOs to work so the stars are always the same size while rendered!
If there’s a shortcut to making particles always appear to be the same size, no matter how far away the camera is, I’d love to hear it. Otherwise, I need a way to make the camera’s parent’s size a driver for the IPO channels I listed above even though I slowed down time to a standstill. Any suggestions?