i want to create a special effect like in star trek.
Something like that as reference:
At the beginning it seams not to difficult for me, just some particles spinning around an object. I tried some particle systems and force fields (path) without any satisfactory results. The main point is that a spinning particle appears on an different place at a different time. So single every frame i get a bunch of points like this:
I ask myself what to do to get the points together simulating a slim line like in the reference i posted. Possible questions were:
- more particles so that they overlays each other
- sampled motion blur
- tube meshes with an alpha texture spinning around its centers
Anyone further ideas?