Anyone remember these?
Nice models! Great texture mapping. Specular looks a little too soft though in my opinion, mostly on the right model.
an excellent start, now i want to see the missing ones! - http://wiki.arcadecontrols.com/wiki/Cabinet_Plans , http://www.emdkay.net/catalog/millipede-model-arcade-cabinet-replica-p-197.html , and http://forums.arcade-museum.com/showthread.php?t=118623&page=7
There are more Star Wars Games I plan on doing. The ones you sit in!
The specularity intensity was set to .500 and the hardness to 100.
I remember them being a lot bigger the last time I played the trilogy.
They are fairly good sized aren’t they.
I had the ray shading of the lights turned of for my WIP. Maybe that’s why the specularity seemed off. For my final render I used 8 point lamps with a strength of 1, all with ray shadows set to 10 samples and a soft size of 5. I also set the threshold to 1. I used no white lights at all. 4 lamps were golden orange (Red: 1, Green: .500, Blue: 0) and 4 were light blue(Red: 0, Green: .500, Blue: 1). All the lights were set above the models in a circular formation, every other light being either gold or blue.