I have a scene (for now just an image not a video) that I want to add my droid to. However, I’m having some problems on the realisticness of the cg character.
A sample render is at:
I think the two main problems are 1. lighting and 2. the sharpness of the cg character.
I first added a sun lamp in the position of the sun on that day. The sun was near the top of the sky but slightly infront of the characters producing a slight backlighting. Adding that lamp resulted in the droid’s closer side not being visible because no light was hitting it. So I added a second less powerful sun lamp going in the other direction to provide fill in light. However, the material that I gave the droid is supposed to be smooth and shiny and thus is getting glare marks from the second sun lamp when it really shouldn’t be. I’m happy with the shadows produced from a shadows only spot lamp. Is there any way I can make the whole scene lighter by default so I don’t have to add the second lamp? Or is there a lamp setting that will make the light more diffuse? Any other suggestions welcome.
The crisp sharpness of the cg character looks rather unrealistic. My current idea is to leave it as is and when I composite it with AE, add a slight blur to the cg character. Does that sound right? How do most go about this?
Are there any tut’s available on how to effectively add cg to live action video and make it look beleivable?
Thanks for all the help