StarCraft Marine

This is a StarCraft Marine that I have been working on. It’s mainly the textures I need help with. It doesn’t have to be anything too fancy, it’s just for a comic strip I make for Starcraft.org. Also, does anyone know a good hand tutorial?
Camera View: http://webpages.charter.net/wedstrom/Email1.jpg
Front View: http://webpages.charter.net/wedstrom/Front small.jpg
Here’s the blend:http://webpages.charter.net/wedstrom/Marine3.blend

Images updated

I am now working on a head to go in the suit.

http://webpages.charter.net/wedstrom/Jim Raynor6.blend

Looks pretty interesting. Reminds me of metroid a little. Textures are my weakpoint as well lol. So I’ll def be looking at the info provided to you here.

For starters redo your lighting.
Just put a hemi in front of it so we can see the model better.
Tutorial - Modeling a Hand.
http://plissken.fatalunity.com/tutorials/subdiv/index.html

I added a head to the front view.
And before anyone argues about the human frame’s compatibility with this suit, his elbows are in the shoulders and he controls the hands indirectly.

Altho funny (at least to me) I’d say move the thing thats in the front to the side…it looks a bit uhm…risque…in that spot. Or at the very least change the color.

Check out the new head. And any suggestion on the body before I dive into the materials for my 'rine?

I have forged ahead without any input. What do you guys think?

Can you see the resemblance?
http://i261.photobucket.com/albums/ii47/Dashrendaer/Jim_Raynor.jpghttp://i261.photobucket.com/albums/ii47/Dashrendaer/thumb_JimRaynor.gif

Here’s the Wire:
http://i261.photobucket.com/albums/ii47/Dashrendaer/JimmyWire-1.jpg

Here is the marine and scene I am working on.
http://i261.photobucket.com/albums/ii47/Dashrendaer/Frontsmall.jpg
The scene has two light settings, one so you can crit my models, the other for aesthetics
http://i261.photobucket.com/albums/ii47/Dashrendaer/Frame1-1.jpg
http://i261.photobucket.com/albums/ii47/Dashrendaer/Frame1.jpg

Please give feedback on first biggish project!.

do keep it up, But I sugest you toss it aside as it is now and restart it part by part.
try looking for more reference art, there’s tons of artwork for blizzards games around, there’s bound to be a few usable images in there.
Try to block out the marines proportions first, including but not limited to the head, because, not to burst your bubble, but I don’t really see the resemblance. If anything it first reminded me of a cartoon Urbanus, which is a very old comedian from belgium.

And draw the front and side a few times with good old pencil and paper, overlay a picture of a real human being if you must, to get the proportions right, then use another piece of paper on top of that to layer on the armor. and sofort.

Here is one reference of the starcraft2 marine video

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I don’t think an entire rebuild is in in the works at the moment, it’s just for a comic and I am happy with it for that. Next comic though, I’ll start over and see if I can draw some nice orthographic views to go on. I am a terrible traditional artist though and it always takes forever to make anything come out right.

Zordan, you know what’s so funny? even though the model looks great and all, when you think about it, I seriously doubt a human would fit into the suit like that marine does. It’s a little like samus aran with that extreme wasp tail and big ass shoulderpads.
The marine would have to be rather slim, have very wide hips and even more wide shoulders, which look like the arms won’t even tough the side of his body when he’s just letting them hang by his side. He’d have to roughly have the proportions of an EVA, from neon genesis evangelion.
In fact, I can only think of 2 games sci fi in general where those massive armor suits look like they could actually make sense: HALO and unreal2.

Dash rendaer, hey we all have to start somewhere. In a few years you’ll be a whole lot better and a whole lot faster, in 2 and 3D. no one expects instant results.

Even though it doesn’t look like it could work, the Starcraft 2 trailer depicts a suit being assembled over a marine, so they actually do fit. I don’t think they “cheated” with the visuals, but I’ll have to go check.

Edit: Yeah, it does make sense. If you watch the trailer, he fits in it like this:

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Even though it doesn’t look like it could work, the Starcraft 2 trailer depicts a suit being assembled over a marine, so they actually do fit. I don’t think they “cheated” with the visuals, but I’ll have to go check.

Yes, there might be the sequence of putting this on (well, locking him in), but that doesn’t mean he can move in. If the suit fits in one pose it doesn’t mean it is usable. But the viewer sees how somebody is encapsulated, so for most people the design works.

Didn’t you watch the trailer? He puts the suit on and moves around quite a bit. Even in CGI, things have to actually work unless you want tons of intersection errors. Of course, no one would actually be able to lift themselves while wearing it, but neither would Master Chief if he wasn’t genetically enhanced…

Anyway, none of this actually matters. It’s Sci-Fi (science fiction, not science ;)).

The head proportions are off. This isn’t bad, if it corresponds with characters personality and desired style. A marine should have more sharper and better defined head, the eyebrows should be lower and express the tough character. the nose is too long, and I think the jaw can be wider. The arms are short.

What textures you need help with?

Didn’t you watch the trailer? He puts the suit on and moves around quite a bit. Even in CGI, things have to actually work unless you want tons of intersection errors. Of course, no one would actually be able to lift themselves while wearing it, but neither would Master Chief if he wasn’t genetically enhanced…

I’ve seen the trailer long ago, but CG is about faking and approximation and simplifying. The style of the suit is good, it I like it, but it bugs me if it would work. But this thread isn’t about this, so it just doeasn’ matter now.

Yes I’ve seen the trailer, I still think the proportions are off and all that. And yes cg is also about faking, so it doesn’t have to be possible at all. If the marine would fit in there it wouldn’t be unreasonable to assume he could lift it, as it’s supposed to be more than just armor. Beside Halo and Unreal2 (in unreal 2 this weight issue might be more relevant, since it seems to do little more than act as armor there) there is a much more recent game which does the armor suit thing QUITE well!! Crysis. this suit looks incredibly believable imo.
Also there’s a number of flaws in your overpaint, I took the liberty of doing one myself:
http://img143.imageshack.us/img143/350/starcraftvhoverpaint01vt5.jpg
Shot at 2008-02-03

Now this I believe matches the proportions a lot more closely than your drawings, notice the shoulder areas and the hips first and foremost. You drew the arms and shoulders out of the actual armor, before the actual armor rotation point, which means the arm would never be able to hang flat next to the body or raise, because well, the forearm would be stuck and break clean in two. The shoulder rotation points lie deep in the shoulder armor, while the shoulders wouldn’t need to be so deep in the actual armor as well (shoulders don’t rotate as much a roll, and there is some tolerance) they would still have to be beyond the point where the “suit’s arms” rotates around the torso (the orange lines down) meaning there is a very limited area the chest, shoulder and back muscles reaching towards the shoulder would fit. it’s a little hard to see in this pose but the stomach/waist area is rather thin, which shows how far the hips would be to fit the leg reasonably into the leg area.

One more thing, the length of the arms indicates that the hands are simply located in the suits hands, while the cg trailer suggest the arms lie in the wrist where they grab into this contraption that controls the hand.

http://img405.imageshack.us/img405/4801/starcraftvhoverpaint02kt5.jpg
Shot at 2008-02-03
The second overdraw is what I think would be a little more realistic figure, yet still cartoony enough, but it still doesn’t realy fit into the suit. The waist needs to be thicker, the head area higher up, and the “suit’s arms” needs to be closer to the body.
If you try to make the figure smaller to fit into the armor suit, (so the hands might fit in the suit’s wrists’ location) all the rotation points that look reasonably believable would be even more screwed up imo.

I might be wrong, if there’s some official vid/image or article by the blizz proving me wrong I’d like to see it.

aah we love starcraft anyway.