Yesterday i started working on the most kickass underapreciated unit in starcraft,the Marine.
Open GL render,hands not yet done
Finished model render
First test of the rig
Basic salute
Rock and roll
The visor is also animateable but there is no head inside yet,also there are no textures nor decals,i will add them in time. Please tell me what you think
avoid the triangles (for rendering or gaming purposes they can produce akward results and don’t smooth the model ver well) so keep your mesh with quads
the chest area: definetely those tubes need more faces, subdividing them to the double won’t be a bad idea
the shoulders are modeled with half spheres, resulting in triangles and high poly count which is unnecessary in that area