Hello everybody !
I hope you’re all having a nice week-end, today I’d like to present you my recent work which is a fanart of Leah, a character from the videogame Stardew Valley, created by Eric Barones (ConcernedApe).
I’ve been touched by both the characters and the universe of the game so I naturally wanted to create something out of it !
This project was a huge challenge as I’m not comfortable with the character creation process, especially in the face creation workflow (I happened to create humans before, but not with a face, so it was a first time for me). The whole body and face are rigged and every object is subdivision-ready. I learnt a lot in the rigging process with IKs and controllers.
One of the big challenge was to create a full 3D character out of limited Pixel-art 2D references, directly picked from the game, but It happens to be very interesting considering there’s room for imagination and design.
I worked approximately 1 month and a half for the whole project and felt like it was time to call it finished, even though you guys with sharp eyes will probably notice mistakes there and there, I think I reached my limits… For now. I’m happy with the result though, by taking into account it’s the first 3D face I created.
The project was done using Blender 2.83 for the majority of the work, there was some ZBrush sculpt, Substance Painter has been used for texturing, and post-processing was done in Adobe Photoshop.
Rendered in Cycles at 3000 samples, with various resolutions, up to 3200x3840.
I invite you to take a look at the Artstation project for more renders (AO pass, Wireframe views) https://www.artstation.com/artwork/B1zER4
Have a nice week-end !
Leah portrait render
Leah other render
Leah another render
And here were my references, directly picked from the game