I can get the pieces to fit together, but I don’t know where the axis of rotation has to be. I have tried dozens of possibilities using circles and octagon as guides for the blades, but their rotation was always off. Anyone have any ideas?
I found this old one. It is made with shape keys. I did not remember that. I try objects and rotation drivers if I did it again. I know I have a older one with drivers I will look for. but the shape key has a different look.
Thanks guys. After the first reply, I looked at the iris on camera’s and noticed that my understanding was flawed, I thought the blades ran along the sides of each other. After thinking about it I released they had to overlap. Here is just a small test animation I did:
Does anyone know why in my blend and the Blades blend above, if I try to parent the blades to anything, they stop working?
The empty is rotated that way. I think want to make the rotation of the blades at right angles to the world. How do I say it divisible by 90 and rotate on axis or change the space settings on the constraint.