Wow, it’s been a long time since I visited BA for the last time :spin:
Anyway, I’ve started a new little project which is the ring transportation system from Stargate. Basically it’s 5 rings jumping up from the ground, beaming you somewhere else and disappearing into the ground again.
The used reference: Click here!
The modelling is done, but I encountered some problems with texturing, lighting and the node editor. Let’s just work them off one by one
Texture: I looked for a seamless texture and found one here (Played a bit with the contrast though) However, no matter what mapping method I try, I always end up having the texture extremely distorted on the outside of the ring. I tried “Use reflection Vector as texture coördinates” and it seemed to work, but I have NO idea why
Still, if anyone could explain / help me on this, I’d be gratefull so I know it next time
Lighting: I think the model looks nice so far. With Ambient Occlusion. Even a little bit realistic. However, as soon as I add lamps the render jumps back into the stone age, immediately recognisable as ‘fake’, and… well it just looks shit Why?? I’m sure there is a way to make renders look nice without AO ^^
Also, in the reference image you can see the blue ´pads´ glowing. I applied glow, but it still looks… Fake In the reference it looks like a sort of lamp behind a glass plate, how can you copy this in 3d?
Node Editor: At last the node editor. I followed this tutorial to add the glow. However, using the node editor in this setup seems to darken my entire render. White background turns grey, and the ring gets darker too. What’s happening? SOLVED SOLVED SOLVED (Turned out the Add node was set at 0.50 instead of 1.00 I noticed it but didn’t think anything of it cause I thought it was normal :P)
That was, I realise, quite a list, but I really hope you can help me out here. Thanks in advance!