I’m a guy from Holland and dicovered Blender 2.53.
Love the software and everything i found in the forums here.
Now i’m building the Starship Daedalus from my favorite show Stargate.
Here’s what i did so far, but i need to tell you that my laptop is not the best machine to work on, so i dont know if the work that i have done is good.
Thats the point where i’m calling for youre expertise to look to my work so far.
I found in a forum a First Person Template from Darcol (many thanks for that) that i have use.
These are the things that i dont like in what i have build so far.
When i’m walking through the bridge that i have build, i see many glitches in the walls etc.
And is there a way to walk and push a button to open a door.
I hope there’s some body who can help me to build a replica of the Starship Daedalus.
Thanx guys, and i love the things that i have learned here.
ps. sorry for the bad english, i’m from Holland
the file is 11.8 mb, so i have put it here, www.issh.nl
i wold suggest not to do the UV mapping right now
cause that takes a lot of space in Mbyte so this is why the 13 MB in size
and this also cause some slow down in blender
so it will work much faster to model
texturing can be done when eveything has the proper shapa and model is finish
now do only the modelling for all objects make certain the topology is minimum and
don’t use subsurf higher then 2
that way it will still render relatively fast and make it easier to teture afterward
so for the time being i would be appropriate to open open another file and there remove all the UV map then continue to work on other modelling objects needed to complete the whole ship
i have 65 mb off picture’s from the outside and the inside of the Daedalus.
i have made them from screenshots from the original serie and some from the internet
if you like i can zip them
is there a easy way to get the texture out of my project?
yes in 2.5 you can a copy of your file to save the original
then go to the UV editor and in the toll panel there are list of filename you select on file
UVimage
erase / delete
Shift-click on the X, the image will be gone after you save and re-open the file.
X unlinks the datablock from the object.
Shift+X deletes the datablock from the blend file after save.
Sorry but it i dont see what you mean.
if i open a new file and press shift f1 then i see the texture map, but i can not delete it.
is there a easy way to delete that map?
first thing i guess would be to add some appropriate names to all the objects
so easier to find and recognised things
i can see only UV map on the console on main deck
but still not certain why you end up with 13 E6 vertices ?
you ahve to select the object with UV map then go to the UV editor
where you’ll see all the files involved and be able to delete theses if necessary
also make one object with your grids instead of 100 objects
you can join theses to make one object or use an array to make a grid
that ship is cool but very complicated
don’t know if it can be totaly done in blender
and being able to work with i mean not to get over 5 000 000 vertices!
plus all UV map if any
unless you simply bake UV map with bumps the details then it might be more manageable i guess
are you trrying to model it as real 3D model for all details
or may be as i suggested to do a high res model then Bake bump map to apply on the model that way it should take a minimum of space and be faster to work with
i dont know what i will do.
i will love to make a good detailed model.
but i also would like to play with athor people in it, if that would be possible?