"Stars" are missing from World in the 2.69.11 build.

“Stars” are missing from World settings in the 2.69.11 build. Where can I find the stars? Are the stars gone forever? Stars.

The stars option has been removed
See https://developer.blender.org/rB30512d7c5586

Kinda sucks too, I just started messing with low-poly landscapes and the stars would have worked perfectly for what I had in mind. I’m glad I hoard Blender versions for times like these :smiley:

You can throw some particles in the background like in Gran dilema

You could re-think it many different ways, but sometimes it’s just nice to be simple :smiley:

Let’s list what you can’t do with the stars features.

-The stars can’t be seen in raytraced reflections
-The stars can’t be seen through refracting surfaces
-The stars cannot be used properly with BI’s mist system (the atmosphere system may be the same way)
-The stars can’t be arranged in clusters or in galaxy formations

This is a different case than the old edge render, in that it actually can be replicated and has quite a few more cases where it’s not all that useful.

Stars were a terrible feature anyway. Hardly supported by any advanced rendering features, no control over them, no parallax, etc.

Ace, you are always on the cutting edge of development :stuck_out_tongue: Was there ever a thought to “fix” it, or do something at all with it?

The stars code was reported to be so bad that I don’t know if it would’ve been fixable without removing the old system and coding a new one.

Anyway, the “keep the old cruft in case it’s handy” argument will not work here like it did with the edge render because it was actually proven for the latter that nothing else allowed the same functionality. Starfields in contrast can easily be done with a texture, particles, or voronoi-based procedural textures using a color-ramp. This at least would allow you to get different views of the same scene while keeping a consistent star-map and have it seen through glass as if from a room in a house (or in a reflection of a lake).

How do you think the code would be if the devs. kept all of the 2.4x cruft as an option in 2.6x (just because one or two people out of thousands want to use it)? The code all across Blender would be a mess and no one would want to develop for it anymore.