Happy with this - next time I’ll work on reducing the poly count and adding some displacement.
While I am posting, I had a lot of trouble exporting to .fbx or .glb for sharing. I had to bake my normal/roughness/colour maps in before I could convert, but this made the details look blurrier than intended. Is there a better way of doing this that I don’t know about, or should I increase the resolution of the textures I’m baking onto?
Link is here for comparison: Majora's Mask - Download Free 3D model by impface (@impface) [922b73f] - Sketchfab