Started with Blender in Jan, tested my progress with Majora's Mask

Happy with this - next time I’ll work on reducing the poly count and adding some displacement.

While I am posting, I had a lot of trouble exporting to .fbx or .glb for sharing. I had to bake my normal/roughness/colour maps in before I could convert, but this made the details look blurrier than intended. Is there a better way of doing this that I don’t know about, or should I increase the resolution of the textures I’m baking onto?

Link is here for comparison: Majora's Mask - Download Free 3D model by impface (@impface) [922b73f] - Sketchfab

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