Hi folks, I’d like to get my friend’s kid started in blender. He’s about 12, and not really savvy about this kind of stuff, he doesn’t really understand the mechanism of 3D modeling and animation.
However, as a kid he plays videogames, of course. I told him about how he can make his own games with this “free game development software” which of course piqued his interest. So I thought coming in through the GE might be a good way to get his feet wet, but I’m not sure if it might be the best place to start. As a kid, of course, the thought of being able to make his own videogames certainly had his eyebrows up. 
The thing is, I’m not sure how to go about getting him properly started on this. I saw the blender gamekit 2 book, but I don’t think that would be the first place he would need to go, is it? Or does this book assume you already have familiarity with blender?
I don’t want to overload him with stuff, I want him to be able to absorb an intelligent knowledge path to understanding the mechanisms behind what he sees and plays with on his PC and iPod Touch.
I myself don’t really have blender down all that well yet, and although I can be of help with my own understanding of modeling and animation, I’d like to point him towards resources he can access on his own, at his leisure.
I know there’s all sorts of tutorials here and over at blender3d, but as a kid who’s coming in on this cold, I would like some suggestions on what resources he can review, blender related or not, online or in print, that will build his foundation and knowledge base. I think starting him on little digestible tidbits of information will help him to start snowballing his understanding of it all.
Any suggestions on this is greatly appreciated. Thank you.