Hi and thank you everyone for the answer. I come from a 3ds max background,and I know how to handle a project in 3ds max, the issues, the strengths, but i’m worried about how blender can handle a project, assets, bugs…even the features that are requiered to continue the project. as ng-material said, the SSS in cycles in an important feature missing. As I said, my team and I are new in blender, we are learning with tutorials, guides, docs but the experience with blender is missing.
I’ve bought Blender Production: Creating Short Animations from Start to Finish.
My team and I trust our script, we have worked on it for two years, I really know how important the script is. That’s the creative part of the production.
I wonder if blender fundation or the comunity can help during the development of the shotfilm, sharing experiences, helping with blender scripts or information, because now we are in the technical part of the process and that’s my main concern. It is important to continue with the shotfilm during this year and we are learning during the process, i don’t want to create the best animated film ever, but I’ll give my best.
I find this oportunity unique, for some reasons: I’ll use blender, an open source software, it means that if I create something good, it will make the people see how good blender is.
Second I won’t give my money anymore for any other AD software. I don’t like AD at all.
Third, I live in Ecuador, a country where the animation is relative new and I’ll be one of the first ones that make an animated shortfilm in my country.
And last, Creating a shortfilm has been my dream, that’s why I studied animation and that’s why i’m so exited about it.