Starting blender 2.5x maxmized on Windows?

Currently after swapping monitor, blender starts as a window with roughly 1280x800 resolution on my 1280x1024 monitor.
This is quite annoying, problematic, and I can’t find documentation.
Some people suggested to set it in launch properties, that is nice… but since blender starts a debug window and then starts blender… we just get a ugly stretched windows terminal… The same applies to options such as /MAX and similar.
Another guy suggested to check the help line, so after using the magic of cd … and blender -h, it is more or less identical to the wiki section on commandline options…
-W calls in fullscreen, which is not what I want. Fullscreen involves grapping the entire screen like a 3D game, and the tabbing process is thus bugged.
-w and arguments calls in a unmaximized window, is also not what I want.

I heard somebody say that on a fairly recent patch, we finally got -mwindow, which disables the CMD window, which means that it MIGHT work…
So yes: back to the question: How do I start blender maximized on Windows in 2.55?

Try maximizing it and hit Ctrl U.

That only changed how many pixels wide and high it would be, it still starts windowed.

It’s impossible, always has been. Seems like it always will. Maybe one day someone will fix it.

Zombie thread!

But seriously, have you tried started Blender from the command line with “-W”?