Technical Artist / Character Rigging — AI Avatar Startup
Help us solve a difficult 3D character problem
VIDA is an early-stage startup building a platform that turns a user’s 2D image or PFP into a 3D avatar that can be controlled by live motion tracking and used for streaming.
Our goal is:
2D Image → 3D Character → Automatic Rigging → Motion Tracking → Live Avatar
We already have a senior software engineer leading the application, backend, infrastructure, testing, and system integration and two junior devs.
Our biggest remaining technical challenge is the 3D character pipeline, particularly getting AI-generated 3D meshes automatically prepared for animation.
We are looking for a Blender/3D technical artist, character rigger, technical animator, computer graphics student, or technically minded Blender user who would like to work with us on this problem.
The Problem
Our 2D-to-3D pipeline can already produce usable character models, but the next step is difficult:
How do we automatically take an AI-generated 3D mesh and turn it into an animation-ready character?
We’re investigating:
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Automatic skeleton generation
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Automatic bone placement
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Humanoid detection
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Skin weights
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Mesh cleanup and normalization
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Facial rigs
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Blendshapes
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Motion capture
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Motion retargeting
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GLB/glTF
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VRM
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Blender Python automation
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Computer vision
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AI-assisted rigging
We’re particularly interested in people familiar with technologies/research such as:
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RigNet
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UniRig
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HumanRig
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RigAnything
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AccuRIG
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Mixamo
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DeepMotion
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Rokoko
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MediaPipe
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Blender’s Python API
You do not need experience with all of these.
What We’re Trying to Build
Ultimately, we want a user to be able to:
Upload a PFP
↓
VIDA generates a 3D character
↓
Character is automatically rigged
↓
User turns on their camera
↓
Their movements control the avatar
↓
They can stream with the avatar
The long-term goal is to make this process take minutes rather than hours of manual 3D work.
Who We’re Looking For
This opportunity could be a good fit for:
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Blender users
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Character riggers
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Technical artists
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Technical animators
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Character TDs
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Computer graphics students
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Computer vision students
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Game development students
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Animation students
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ML/AI developers interested in 3D
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Self-taught Blender/Python developers
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Recent graduates
You do not need to be a senior engineer.
We are especially interested in someone who enjoys solving technical problems and experimenting with Blender, Python, AI and 3D rather than simply creating finished artwork.
A talented college student or recent graduate who wants a serious project for their portfolio could be an excellent fit.
What You Would Work On
Initially, we’d like to work with you on a small technical investigation.
We can provide one of our current 3D character outputs.
The question is:
Can we automatically transform this mesh into a properly rigged character that can receive motion data?
You would help investigate:
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What is wrong with the current mesh?
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What preprocessing is required?
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Can an existing auto-rigging system solve the skeleton?
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Can we automatically generate usable skin weights?
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What should the XXX skeleton look like?
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How should the character be exported?
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How should motion be retargeted to it?
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What parts should we use from existing tools?
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What parts should XXX build ourselves?
We’re not expecting you to solve the entire system alone.
We’re looking for someone who can experiment, prototype, research existing solutions, and work with our senior engineer to establish a practical pipeline.
Existing Team
Our lead developer is a senior software engineer and manager with extensive experience in:
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Python
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Java
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JavaScript/TypeScript
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Web applications
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Mobile applications
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Automated testing
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Broadcast automation
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Audio streaming
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Networking
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Servers
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Hardware/system integration
He is strong on the software and systems side.
We are looking for someone who can complement him and junior devs with 3D character, rigging, animation and Blender expertise.
Compensation
We are an early-stage startup.
We are looking for someone interested in contributing to an ambitious technical project and potentially becoming part of the team.
For the initial volunteer/experimental phase, the objective is to determine whether there is a strong technical and working fit.
For meaningful ongoing development, we are prepared to discuss:
Paid hourly work + potential equity
The exact arrangement will depend on experience, availability and level of contribution.
We want to be transparent about this from the beginning: we are not looking for someone to provide months of unpaid production work.
Our intention is to identify talented people who want to build something with us and compensate ongoing contributions appropriately.
Why us?
The problem we’re working on sits at the intersection of:
AI + 3D Generation + Character Rigging + Computer Vision + Motion Capture + Real-Time Streaming
We’re not trying to build another Blender plugin or another 3D modeling service.
We’re trying to make the process of creating a usable live avatar dramatically simpler.
If we can solve the automated rigging and animation pipeline, the technology could potentially be used across:
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PFPs
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NFT characters
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VTubers
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Streamers
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AI personalities
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Gaming avatars
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Social media creators
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Virtual influencers
What We’d Like to See
If you’re interested, please reply with:
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Your Blender experience
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Any character-rigging experience
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Examples of your work
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GitHub, ArtStation, demo reel, or portfolio if available
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Any experience with Blender Python
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Any experience with AI-generated 3D models
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Any experience with motion capture or retargeting
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Your current student/graduate status, if applicable
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A brief description of the most technically difficult 3D problem you’ve solved
You don’t need an impressive resume.
Show us what you’ve built.
If you’re a student or recent graduate and this sounds like the kind of problem you’d enjoy working on, we’d particularly like to hear from you.
Please put "VIDA" in your reply so we know you’ve read the post.