I’ve figured this was an easy piece to get grips with states!
I wish to make a force setting interface for players, based on a shape key that goes
from 0 to 100 in 100 frames, then drops back to zero, and then switches back toward 100 again, an so forth
1- Start at 0, set force property to frame number (100 frames) of shapeAction while key is held
2- if reach 100. change state and continue to 200 (ShapeAction going in opposite direction toward base shape)
3- if 0, change state again to go back up!
4- when ready click somewhere, read property, set force on object and shoot! (type of thing to do. right now, just working on forceIndicator)
Here’s my blend example (not working) can any one point what I’m doing wrong?
indicateurForce.blend (295 KB)