Esimacio’s thread didn’t lead to very happy conclusions. Houdini is a nightmare, with few and badly done tutorials (silent, short, low rez, etc.!). RealFlow is difficult, expensive, short on docs, and, standalone, introduces risk of import/export issues (at the least it adds complexity), and Max’s Bitfrost is part of Max, plus is also exorbitant and subscription-only.
The only semi-reasonable looking option seems to be LightWave with the $400 Deep Rising FX plug-in. Even it isn’t cheap ($1300? total), and would be risky to buy until the looong delayed “LightWave Next” materializes, or is announced as dead.
So, if Lightwave’s wave function doesn’t collapse, if it perists in this limbo for another year or so, we’re entirely at the mercy of MantaFlow.
So i have to ask 3 questions of Blender fluids gurus-
1] how good is (/will-be?!) MantaFlow compared to these above options?
2] will fluids ever register on Blender’s development teams radar?
3] will MantaFlow simulations ever interact with Blenders hard and soft-body physics? (As i understand it, there is no energy transfer between systems.)
II’m sure there are at least a few fluids wanna-be’s like me who are wondering if they should spring for LW and its plugin, or not. (Would latter route be far better than relying on Blender’s fluids, for foreseeable future???)
Thanking you in advance!
Any sufficiently advanced bug is indistinguishable from a feature.