This challenge is part of the State of Flux challenges website. Please feel free to post links to tutorials you may feel would help challenge participants.
FEARFUL ENCOUNTER
Conceptual difficulty: Advanced
Technical difficulty: Basic
Make a 10-20 second animation of a person fearfully encountering a strange being or complex machine/structure. Everything visible in the animation must be made exclusively with unedited cubes!
Modelling may consist ONLY of cubes! No use of Edit Mode is allowed, only grab/rotate/scale, and parenting. No textures are allowed, no shapes are allowed. Include one or more armatures that cubes are parented to (parent to bone, no deformation!). No simulators.
SUBMISSIONS
To participate, simply upload your .blend file to Blendswap and your video to Vimeo. Further information on submissions can be found here.
The challenge will run until 6 submissions have been made, and then it will remain open for 48 hours. When the 6 submissions have been made, a notice will be made in this thread of the exact closing time of the challenge.
Please post a quick note if you are working on a submission for this particular challenge!
Due to confusion about the challenges, I am postponing some of them, to allow more focus on two (maybe three) challenges. I need to know which ones are active to select the right ones to focus on.
So please, if you are working on something for Fearful Encounter, post here to let me know!
A very rough draft of my work on this subject. In this example, the character is approaching the beast/machine which hasn’t even been added to the scene yet. This is only a rough blocking of the initial approach.
Make a 10-20 second animation of a person fearfully encountering a strange being or complex machine/structure. Everything visible in the animation must be made exclusively with unedited cubes!
Modelling may consist ONLY of cubes! No use of Edit Mode is allowed, only grab/rotate/scale, and parenting. No textures are allowed, no shapes are allowed. Include one or more armatures that cubes are parented to (parent to bone, no deformation!). No simulators.
I was thinking of a biped as a character, and used the simple biped from the durian sprint animation challenge. Everything else would be cubes.
I think that to create a ‘person’ from just cubes and parenting them to an armature is just a bit above a beginner level project, especially when combined with creating an animation…
That is why it is set as conceptually hard. The technical parts are just basic rigging. But I think I need to seriously rethink the difficulty ratings, you are not the first to feel they misrepresent the task a bit…