Inspired by BrianH’s library for static particles, I’m building a simple library of human hair shading materials.
This library is not done yet, but is ready for initial comments. No OSA was applied, and the styling is strictly utilitarian.
(reduced for inline viewing)
After this, and after a bit more hairstyling practice, I may make a second library which offers up to 19 ready-styled wigs. Just stretch the mesh a bit and plunk it on your characters’ heads.