Hello.
I have been using the Blender CVS builds for a while now (since they started with the ones on this version, and a few on the last one) and I noticed that Optimal SubSurfaces were not “Optimal” when I went into edit mode. Up until now I ignored this, see as I assummed that the CVS builds were not static, so I layed it off as an OpenGL problem. Well, recently, I downloaded the Alpha-2 testbuild from the site, and I noticed that the optimal still did not work. Was this disabled for the alpha release? Or does it not work since it became part of the modifier system? I really rely on that feature, and would hate to see it go…
Though most likely this is just drivel from a paranoid fan…
Hold on TIght,
Ongnissim