Static Partical interaction

It dosen’t look like colision works on static partical systems…
Is this just the way it is, or is it going to be… not fixed… …changed?

collision and forces “do” work on static particle systems. however, the particle system only recognizes the initial position and settings of the effector. So, for a still frame it works, but if you try and animate the position of a deflector or the settings of a gravity object, the particle emitter will not recognize the keyframed values, only the original one.

I don’t know why this is, would be cool to have it animateable.